I just love Tetsuya Mizuguchi's REZ from the day I got it in 2002 for my Sega Dreamcast, and still playing it in the guise of the new Xbox360 HD version that came out recently in 2008.
Aesthetically to me, a continuation from Tron. For me, Rez appeared whilst I was still doing VJing and Motion Graphics, so felt right at place when I got to play it. What was memorable though - and I can't remember something being similar at the time - was the fusion of the music and the game elements. Though basically a Game on Rails shooter, the exchange of the usual explosion and gun sounds for musical notes and percussive sounds, produced for me, a really involved music video.
example of gameplay
Both Rez and Tron, are definite visual influences on my Second life creations (particularly now they've added glow effect) - especially with my last sound toy I made called Pusher-Tron
Showing posts with label secondlife. Show all posts
Showing posts with label secondlife. Show all posts
20/04/2008
Angrybeth likes Psi-Ops

A game that really opened up my eyes to the crazy things you could do with the Havok physics engine was Psi-Ops:The Mindgate Conspiracy by Midway Games - made in 2004.
Though other games were already employing physics successfully to create real world simulation - it was the conceit of the player having telekinesis that created a really fun Havok sandbox. From being able to toss and whip objects and other characters around to TK surfing (standing on a box whilst picking it up with Telekinesis) created a multitude of creative ways you could complete a level.
It was through playing a session of Psi-Ops, that I was inspired to create Super-Collider.
Super-collider works through making objects in Second Life grabbable - in the edit object tabs its a tick box called Allow Others to Move. Combined with physics enabled ( and in this case - a script that makes the object behave like there is no gravity ), users can push or pull the object around in the 3Dspace with their mouse. Collision with the walls or other objects trigger notes to play.
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