I'm grabbing Electroplankton, mainly as it represents a mainstream videogame artwork. Created by Toshio Iwai, these little interactive sound toys for the Nintendo DS, spurred me on in my creation of SL based sound toys. As Electroplankton exploited the hardware of the DS to creative effect, a lot of my investigations into SL based sound toys, exploited what was capable in Second Life.
I've always been into interactive and generative computer based visuals and sound generators, making my own, since acquiring an Amiga500 in the late 80's and a copy of Dpaint and AMOS.
It was joining Second Life, that revived my interest in making Soundtoys, after several years kicking it with filmmaking. From simple loop sequencers to more complex datamining based generative sound generators, I like playing around with SecondLife scripting.
Ultimately - a lot of my practice is making toys, rather than art installations - all of my pieces tends to be focused on making people experiment and play with the work, rathet than something standalone and self-contained. I get a buzz out of seeing people making their own machinima of playing with my stuff.
Aurili Oh dancing while playing with Synthy-go-round, machinima by WillowShenlin.
Osprey Therian, jumping about in SynthyCube.
Anywho - you can find my stuff lying around in Second Life - mostly at the Port Sim
Check out SoundToys.net - a portal to a lot of really cool and playful experiments.
Check out Adam Nash / Adam Ramona - sound artist using Second Life.
Showing posts with label music. Show all posts
Showing posts with label music. Show all posts
20/04/2008
Angrybeth likes Rez
I just love Tetsuya Mizuguchi's REZ from the day I got it in 2002 for my Sega Dreamcast, and still playing it in the guise of the new Xbox360 HD version that came out recently in 2008.
Aesthetically to me, a continuation from Tron. For me, Rez appeared whilst I was still doing VJing and Motion Graphics, so felt right at place when I got to play it. What was memorable though - and I can't remember something being similar at the time - was the fusion of the music and the game elements. Though basically a Game on Rails shooter, the exchange of the usual explosion and gun sounds for musical notes and percussive sounds, produced for me, a really involved music video.
example of gameplay
Both Rez and Tron, are definite visual influences on my Second life creations (particularly now they've added glow effect) - especially with my last sound toy I made called Pusher-Tron
Aesthetically to me, a continuation from Tron. For me, Rez appeared whilst I was still doing VJing and Motion Graphics, so felt right at place when I got to play it. What was memorable though - and I can't remember something being similar at the time - was the fusion of the music and the game elements. Though basically a Game on Rails shooter, the exchange of the usual explosion and gun sounds for musical notes and percussive sounds, produced for me, a really involved music video.
example of gameplay
Both Rez and Tron, are definite visual influences on my Second life creations (particularly now they've added glow effect) - especially with my last sound toy I made called Pusher-Tron
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