
A game that really opened up my eyes to the crazy things you could do with the Havok physics engine was Psi-Ops:The Mindgate Conspiracy by Midway Games - made in 2004.
Though other games were already employing physics successfully to create real world simulation - it was the conceit of the player having telekinesis that created a really fun Havok sandbox. From being able to toss and whip objects and other characters around to TK surfing (standing on a box whilst picking it up with Telekinesis) created a multitude of creative ways you could complete a level.
It was through playing a session of Psi-Ops, that I was inspired to create Super-Collider.
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